Tuesday, October 6, 2009

Light and You!

You might wanna make yourself comfy. This is a long and informative post.

Let's talk about light. The SL Knowledge Base says light

"Only six lights are supported for hardware lighting. The shaders support eight lights, but one is reserved for the sun or moon, and another for a 'backlight' which approximates reflected light from the sun or moon. The list of lights used is determined as follows:

  1. A list of nearby lights is generated.
  2. This list is calculated once per frame.
  3. Six lights are chosen from the list. Priority is based on the effective intensity of each light at the viewer's Avatar. Dynamic lights are given slightly higher priority.
  4. For each object:
    • With the 'Nearby Lights' setting, all lights are always used."
This means that only 6 sources of light will be rendered and they are usually the ones closest to you. So if you have 8 balls o light hovering around your head, you are pointless. Yay You!

Lighting Tips

There's a lot of versatility in the lighting system, so be creative, experiment extensively, and keep inventing new uses for lights!

  • If you set Intensity or Radius to 0.000, or set the light's color to black, you might as well uncheck Light because it's visually the same as turning the light off.
  • Remember, ANY prim you've made can be turned into a light. No matter what shape or size, its light properties can be set independently.
  • If you want your object to be visible in the dark, but not give off light (like a computer monitor or a soda machine) you can check the Full Bright checkbox on the object's Texture tab.
  • Lights in motion are dynamic and follow their source prim. For example, carry a lantern in your hand and find your way in the darkness. Or use light prims in a vehicle, perfect for adding that film noir touch to a skittering airplane. Physical objects can also be lit: roll a big glowing red ball down a hill and giggle with glee!
  • Common sense: the darker it is around you, the more lights will stand out. If it's high noon, you won't see many lighting effects, but as dusk approaches, the local lights will increase.
  • Like other special effects in Second Life, use lights wisely. Please don't light everything; it not only diminishes the highlights and contrast that a few finely-placed lights can add, but it also slows down performance for yourself and fellow Residents too.
  • Why six realtime lights, as mentioned above? Because the OpenGL specification which SL uses allows for eight lights in a scene. Specifically in this case: six lights, one for the sun/moon, and one for the backlight representing reflected light. Static (non-moving) lights will be "baked" so you can still see the effect they have on the area. For this and more behind-the-curtain details, please see the related OpenGL technical document.
I think I might even tattoo that on certain people's foreheads. Oh BTW. I'm really good at knowing you're wearing stolen hair, shoes, or other items.. you know how?
This is my friend. Advanced - Rendering - Info Displays - Light. It will show you every prim in the area that is giving off light. It will also show you a yellow cube of how FAR the light is radiating.

This is me.. this is me showing you stolen hair! Yay! Wow.. you learned something NEW today.. enjoy!

Saturday, September 26, 2009

Retirement Sale



There comes a time in every good designer's life.. that they need to move on. I think I finally HIT that point! I'm clearing out the old and it's your lucky DAY! I've cleared over 100 pairs of shoes out of my stock and I marked them all down to $25L a pair. Sale Starts.... NOW! and goes til Oct 2nd. So.. get there SOON!

Saturday, September 19, 2009

It's Almost TIME!

For me Pirate Party! Ooooo I bought a cool cannon that shoots coins and rubies. I filled my dance ball with Sinewave dances. Capt Jack Sparrow is handing out the grog. It starts at 6pm SLT

Here's me in my favorite Pirate outfit from Bare Rose posing on my Capt Morgan barrel.. I'm also wearing this year's SSUS pirate freebie.. the peg leg! WOO!

Yell at me for a TP or just click THIS for a slurl. I hear even some Lindens might show up..

Tuesday, September 15, 2009

Talk Like A Pirate Day!


YAY! It's my 4th Annual Talk Like A Pirate Day Party! WOOO!

Sept 19th from 6pm to 12 SLT k?

It's HERE, and I've got a special freebie just for the party. Theme is Davey Jones' Locker.. so it's all UNDERWATER!

Tuesday, September 8, 2009

Teji!



Ya know.. I know this girl who loved my tartan boots with the safety pins. I decided to make some shoes and name them after her.. These are for you, Teji!

$195L a pair and transfer only. In store now!

Wednesday, September 2, 2009

FALL IS COMING!


WOO! I love fall.. almost as much as I love spring!

I thought about putting out my old sculptie tree with the falling leaves.. when I looked at it.. and I said.. I can do BETTER!

I redid the leaves texture, reworked the script into mono (Thanks Neural for your help!) and added some more limbs. Don't worry.. it's only 13 prims. I also worked on permissions on it, so you can modify the limbs and the leaves on the ground. WOOT!


Right now they are in my store, well. on the porch. There is a tree to see and a box to buy. They are COPY so buy one.. place it everywhere you want.. as long as you have permission to do so, ya know? The old ones are still available, along with my spring cherry blossom tree and my winter trees with snow angel anims on Xstreet.

Tuesday, September 1, 2009

Gothiness!


Ever feel a little gothy? I did and I came up with some fun yet dark platform maryjanes.. The first one is the Pentagram platforms and they come in 10 colors, Black, White, Cabernet, Bajtra, Cointreau, Galliano, Absinthe, Magellen, Curacao, Sangria. $195L each transfer only pair.

The second are the Gothic Rose Platforms. Only 5 colors. Red, Pink, Purple, Green, Blue. $195L transfer only.

They are all in the middle of the store. I should be over 600 pairs for sale now.. wow..

A New MM board special! Quote pumps! Touch them to read a random quote about shoes. I put a BUNCH of quotes in the shoes, so.. keep clicking!
She's So Unusual Shoes © 2008 | Coded by Randomness | Illustration by Wai | Design by betterinpink!